Some findings from questionnaire-based research in which business games were used for experimental purposes are described. Two games were used with 41 undergraduate students who had no information about the names, nature, and rules of these games in order to test their ability to perceive the environment and critical variables involved. Evidence indicated that even under conditions of complete “ignorance” the players discerned the important characteristics, critical variables, and some ranges of maximum and minimum performance.
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Philippatos et al. (1969) studied this question.
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