... This paper draws upon experiences gained during the development of programs which search chess game trees. Over the past decade major enhancements to the alpha-beta algorithm have been developed by people building game-playing programs, and many of these methods will be surveyed and compared here. The balance of the paper contains a study of contemporary methods for searching chess game trees in parallel, using an arbitrary number of independent processors. To make efficient use of these processors, one must have a clear understanding of the basic properties of the trees actually traversed when alpha-beta cutoffs occur. This paper provides such insights and concludes with a brief description of our own refinement to a standard parallel search algorithm for this problem.
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Marsland et al. (1982) studied this question.
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