Why the study?
To study anxiety-related behaviours and psychophysiological reactivity in young participants with problematic alcohol and/or cannabis consumption using a virtual reality context based on the animal elevated-plus maze.
Does a virtual reality elevated-plus maze effectively assess anxiety-related behaviours and psychophysiological reactivity in young adults with problematic alcohol and/or cannabis consumption?
Does a virtual reality elevated-plus maze effectively assess anxiety-related behaviours and psychophysiological reactivity in young adults with problematic alcohol and/or cannabis consumption?
A virtual reality elevated-plus maze was developed as a translational tool to assess anxiety and psychophysiological reactivity in young adults with problematic substance use.
Virtual reality (VR) techniques allow us to analyse human behavior and physiological responses in ecological, homogeneous and controlled environments. Hence, we developed a VR context, based on elevated-plus maze (EPM) used in animal model, to study the anxiety-related behaviours and psychophysiological reactivity in young participants with problematic alcohol and/or cannabis consumption We recruited 62 volunteers (18-25 years) whose problematic susbtance use was determined by AUDIT test>7 points boys and AUDIT>5 points girls and CAST>4 points for both sexes.
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Moreno‐Fernández et al. (2023) studied this question.
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