In this paper texture features based on mapped real transform (MRT) is studied. Redundancy exists in MRT coefficients. Different algorithms have been proposed for removing the redundancy and placing the MRT coefficients. SMRT is a placement scheme based on sequency of the coefficients. The paper presents texture feature extraction based on SMRT placement algorithm. SMRT based texture feature extraction is found to be faster compared to UMRT based method.
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Manju et al. (2014) studied this question.
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