EGGG, the Extensible Graphical Game Generator, is an experiment in automated programming. By concentrating on a particular domain—games—EGGG allows users to create applications with a minimum of programming effort. We codified the similarities among games and game programs into reusable software components that decouple the rules of a game from its implementation. As a consequence, users can create games merely by describing the rules to EGGG, which then generates a fully functioning game program. In this paper, we survey the design and implementation of EGGG and provide some examples of games that can be created with the system.
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Jon Orwant (2000) studied this question.
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