A particular type of education needs to be designed to encourage, motivate, and boost the confidence of type 1 diabetic patients. “Edutainment” has been recognized as an attractive approach to improving educational outcomes for such patients (1). As an edutainment tool, we have developed a cellular phone-based “game” that we call “INSULOT,” a term coined to denote “insulin” and “slot machine.” This tool has been implemented and preliminarily evaluated. INSULOT is a special, three-window slot machine designed to teach the relationships among plasma glucose level, food (carbohydrate grams), and insulin dosage. INSULOT uses algorithms to simulate postprandial glucose levels, while considering distributions to incorporate clinical uncertainties. The first step is to calculate the “carbohydrate grams” in …
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Aoki et al. (2005) studied this question.
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