This paper focuses on that form of learning that relates to exploration, rather than generalization. It uses the notion of exploration as the modification of state spaces within which search and decision making occur. It demonstrates that the genetic algorithm formalism provides a computational construct to carry out this learning. The process is exemplified using a shape grammar for a beam section. A new shape grammar is learned that produces a new state space for the problem. This new state space has improved characteristics.
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Gero et al. (1994) studied this question.
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