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We present a hybrid three-dimensional (3D) unwrapping algorithm that combines the strengths of two other fast and robust existing techniques. In particular, a branch-cut surface algorithm and a path-following method have been integrated in a symbiotic way, still keeping execution times within a range that permits their use in real-time applications that need a relatively fast solution to the problem. First, branch-cut surfaces are calculated, disregarding partial residue loops that end at the boundary of the 3D phase volume. These partial loops are then used to define a quality for each image voxel. Finally, unwrapping proceeds along a path determined by a minimum spanning tree (MST). The MST is built according to the quality of the voxels and avoids crossing the branch-cut surfaces determined at the first step. The resulting technique shows a higher robustness than any of the two methods used in isolation. On the one hand, the 3D MST algorithm benefits from the branch-cut surfaces, which endows it with a higher robustness to noise and open-ended wraps. On the other hand, incorrectly placed surfaces due to open loops at the boundaries in the branch-cut surface approach disappear.
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Arevalillo‐Herráez et al. (2009) studied this question.
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