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Multibody modelling is underutilised in craniofacial analyses, particularly when compared to other computational methods such as finite element analysis. However, there are many potential applications within this area, where bony movements, muscle forces, joint kinematics and bite forces can all be studied. This paper provides an overview of recent, three-dimensional, multibody modelling studies related to the analysis of skulls. The goal of this paper is not to offer a critical review of past studies, but instead intends to inform the reader of what has been achieved with multibody modelling.
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Neil Curtis (2010) studied this question.
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