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Self-localization is important in almost all robotic tasks. For playing an aesthetic and effective game of robotic soccer, self-localization is a necessary prerequisite. When we designed our robotic soccer team for participating in robotic soccer competitions, it turned out that none of the existing approaches met our requirements of being fast, accurate and robust. For this reason, we developed a new method, which is presented and analyzed in this paper. This method is one of the key components and is probably one of the explanations for the success of our team in national and international competitions. We also present experimental evidence that our method outperforms other self-localization methods in the RoboCup environment.
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Gutmann et al. (2001) studied this question.
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