Answers are grounded in this paper and cite their sources.
Purpose: Vicarious achievement is tested as a source/channel for fulfilling achievement needs and boosting life satisfaction through in-person sport spectating and sport media viewing; factors influential on vicarious achievement are examined.Method: Through ecological momentary assessment and focusing on college students, 2,746 responses from 242 respondents were collected. With multi- and single-level SEM, the effects of sport spectating and sport media viewing on temporal life satisfaction through the mediation of vicarious achievement were tested; performance satisfaction and identification level were examined as influential factors.Findings: Sport spectating was an effective context for boosting life satisfaction through vicarious achievement; sport media viewing was not. Compared to other activities, the extent of achievement perceived from sport spectating was similar to sport participation and greater than sport media viewing; extent of achievement perceived from sport media viewing was greater than non-sport media viewing (e.g. drama). In both contexts, performance satisfaction, identification-level, and vicarious achievement were, respectively, found as a predictor, moderator, and moderated mediator for temporal life satisfaction.Practical implication: Sport spectating can be promoted as leisure contributing to well-being via vicarious achievement. Identification level can facilitate vicarious achievement.Contribution: Empirical evidence of the well-being effect of vicarious achievement in sport is provided based on ecological momentary assessment.
No takes yet. Share an insight, caveat, or question.
Kim et al. (2022) studied this question.
Synapse has enriched 10 related papers. Consider them for comparative context: