Create a spark in teaching and learning with an educational game. Try borrowing from a well-recognized game for use in class. The authors discuss advantages and disadvantages of games and questions to ask when selecting a game. A game laboratory that included 4 popular game show formats is described. Pretest to posttest scores and surveys show that students found the game laboratory educational, fun, and refreshing.
No takes yet. Share an insight, caveat, or question.
Sealover et al. (2005) studied this question.
Synapse has enriched 5 related papers. Consider them for comparative context: