The purpose of this paper is to suggest a design of an innovation course in higher education in the context of digital entrepreneurship education based almost exclusively on LEGO® SERIOUS PLAY®. In two classroom-based training sessions, 38 students experienced through an extra-occupational master programme the entire cycle of innovation from ideation through prototyping to future scenarios. Furthermore, LSP was used as an evaluation method to assess the LSP method itself in the context of higher education.
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Zenk et al. (2018) studied this question.
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