In the domain of virtual agents modeling, computationalist approaches tend to predominate. The lack of plausibility of the rules in nature provides models with a low capacity to generalize and a very limited insight into behavioral phenomena. An alternative view is that behavior could emerge as a whole from the basic principles of non‐linear dynamics that underlie such behavior in the environment. This paper presents a dynamic agent endowed with a sensing device, a controller and actuators to interact with the environment. The control architecture is based on ordinary differential equations with the function of modulating the stimulus signals to action signals under a sensory‐motor flow. The parameter values are defined in an evolutionary process depending on the task to be performed. A series of experiments are presented to illustrate certain qualities of our model such as the adaptability to change, a highly intuitive and flexible design methodology, and a high degree of individual autonomy, among others. We think this kind of modeling is useful in the animation world for modeling flocks, crowds, and swarms as a valid alternative to other less parsimonious techniques.
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Pino et al. (2016) studied this question.
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