Answers are grounded in this paper and cite their sources.
BACKGROUND: Gamification provides nursing students with a setting in which they can practice clinical reasoning and decision making in a realistic and secure way. The purpose of this study was to determine the influence of gamification on decision making in nursing students. METHOD: A quasi-experimental study was performed with a control group and an experimental group. A convenience sample was used to select the participants. A total of 191 nursing students participated. Participants were randomly assigned to one of the groups. RESULTS: On comparing the control group and experimental group, statistically significant differences were found in the following patterns: vigilance, buck passing, and procrastination. CONCLUSION: Using gamification as part of nursing education increases satisfaction, creative thinking, and control, among other aspects, with little to no negative effects throughout the experience, which has a significant impact on decision making. [J Nurs Educ. 2019;58(12):718-722.].
No takes yet. Share an insight, caveat, or question.
García-Viola et al. (2019) studied this question.
Synapse has enriched 10 related papers. Consider them for comparative context: