Education is defined as a process using certain methods to produce knowledge. The era of the industrial revolution 4.0 has an impact on education, namely learning is influenced by technology. Generations that are influenced by technological developments are called digital natives. Digital native characteristics have an influence on the learning of students, where technology cannot be separated from their lives. So that we need teaching materials that can facilitate the learning characteristics of the digital native generation, namely teaching materials based interactive multimedia, such as e-modules. The aim of this study was to determine the usefulness level of e-module based on experiential learning in physics learning. This type of research is Research and Development (R&D). The method used is descriptive method with data collection instruments, namely the e-module usefulness questionnaire assessed by the teacher. The results showed that experiential learning-based e-modules were very useful in learning physics.
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Fadieny et al. (2021) studied this question.