The article presents the development of the Serious Games-Engaging Training Solutions (SG-ETS). The interest in how immersive digital games can be applied effectively in learning and training contexts, along with the evidence that games-based learning show some initial evidence of accelerated learning, increasing motivation and supporting the development of higher cognitive skills were all bases for the development of the project. It is comprised of game demonstrators and evaluation techniques to measure the effectiveness of game-based learning.
No takes yet. Share an insight, caveat, or question.
Freitas et al. (2007) studied this question.
Synapse has enriched 5 related papers. Consider them for comparative context: