Current students will mostly comprise the so‐called ‘Generation Y’, who have grown up with personal computer and egaming technologies. Used to a variety of digital learning environments, it is probable that, for them at least, educational egaming may provide effective learning, complementary to more traditional teaching methods. Current geoscience digital educational methods are briefly reviewed and examined through three case studies of online educational geoscience egames. These are shown to provide a consistent experience, ‘24/7’ accessibility and effective learning.
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Jamie K. Pringle (2014) studied this question.
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