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Image-Based Rendering (IBR) has made impressive progress towards highly realistic, interactive 3D navigation for many scenes, including cityscapes. However, cars are ubiquitous in such scenes; multi-view stereo reconstruction provides proxy geometry for IBR, but has difficulty with shiny car bodies, and leaves holes in place of reflective, semi-transparent windows on cars. We present a new approach allowing free-viewpoint IBR of cars based on an approximate analytic reflection flow computation on curved windows. Our method has three components: a refinement step of reconstructed car geometry guided by semantic labels, that provides an initial approximation for missing window surfaces and a smooth completed car hull; an efficient reflection flow computation using an ellipsoid approximation of the curved car windows that runs in real-time in a shader and a reflection/background layer synthesis solution. These components allow plausible rendering of reflective, semi-transparent windows in free viewpoint navigation. We show results on several scenes casually captured with a single consumer-level camera, demonstrating plausible car renderings with significant improvement in visual quality over previous methods.
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Rodriguez et al. (2020) studied this question.
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