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Cities are very diverse and highly dynamic systems. For analysis, planning and control of those kind of complex systems, simulation is frequently used. To cope with the vast complexity of a city or even a small district, simulation models usually focus on distinct spatial and functional subsystems. In this paper, city-planning gaming software is analyzed, modified and evaluated regarding its potential for application in simulation of urban production while modelling a real city district. A comprehensive, simulation-based understanding of the influences of urban factories on their urban surrounding and vice versa allows a more environmental, economic and social beneficial value creation and more livable city quarters.
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Juraschek et al. (2017) studied this question.
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