Objective: To determine the value of the intellectual capital of joint-stock companies from the gaming sector listed on the Warsaw Stock Exchange Main Market in the years 2022–2023. Research Design & Methods: The intellectual capital of companies in the gaming sector was calculated using three methods: the difference between market value and book value, economic value added and profit from knowledge capital. Annual financial reports for 2022 and 2023 were used for this purpose. The data were subjected to statistical analysis using methods such as the mean, median, and skewness, Pearson’s linear correlation coefficient, and the Shapiro-Wilk normality test. Findings: The intellectual capital of companies in the gaming sector is highly differential. Three companies have the highest level of intellectual capital, and the value of intellectual capital in other companies in the gaming sector differs significantly from the intellectual capital in these three companies. Such intellectual capital measures as the difference between market value and book value, economic value added and profit from knowledge capital are positively correlated, making them reliable and consistent tools for measuring intellectual capital in the gaming sector. Implications / Recommendations: The study’s findings can benefit both the managers of gaming companies and stock investors, providing insights into the value and trends of intellectual capital in joint-stock companies within this sector during 2022–2023. The author recommends evaluating intellectual capital using multiple methods and comparing results before managers or investors make decisions. Contribution: This study is innovative due to the lack of recent research on the intellectual capital of joint-stock companies in the gaming sector.
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Paweł Łukasik (2026) studied this question.
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