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The animation style implemented through motion capture technology is realistic because it captures the action of the actor as it is, but has limitations. Motion capture technology that creates realistic animation has a different orientation from the aesthetics pursued in traditional animation, so motion capture technology cannot be applied simply by considering cost reduction or productivity in animation production. Some animators simply understand the technology as a cost-saving method or fail to understand the characteristics of motion capture due to technological omnipotence and suffer from multiple production trials and errors.
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Hunjin Park (2022) studied this question.
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