This is the authors' abstract. We don't add key points for this paper.
The interactive manipulation of rigid objects in virtual reality environments requires an object behaviour which is at least physically plausible to be useful for applications such as interactive assembly simulation and virtual training. Physically plausible behaviour implies that collisions between simulated solid objects are taken into account and that the motion of objects with obstacle contacts can be controlled without force feedback mechanisms in an intuitively correct manner. We present a real time framework which enables the simulation of interactively controlled solid objects with a dynamically changing set of contact constraints. In this paper all contact configurations are replaced by a canonical set of point contacts which is updated dynamically. The basic step to determine the contact forces and object motion consists in the solution of a non-linear complementarity problem (NCP), which results from the unilateral contact conditions together with an adequate discretization of the corresponding differential equations of motion.
Answers are grounded in this paper and cite their sources.
No takes yet. Share an insight, caveat, or question.
Buck et al. (1998) studied this question.
Synapse has enriched 10 related papers. Consider them for comparative context: