An efficient algorithm for constrained geometry optimization in Cartesian coordinates is presented. It incorporates mode‐following techniques within both the classical method of Lagrange multipliers and the penalty function method. Both constrained minima and transition states can be located and, unlike the standard Z‐matrix using internal coordinates, the desired constraints do not have to be satisfied in the initial structure. The algorithm is as efficient as a Z‐matrix optimization while presenting several additional advantages.
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Jon Baker (1992) studied this question.
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