I. THE PIONEERS IN THE FIRST HALF OF THE TWENTIETH CENTURY. 1. The Early Instruments. II. TAPE MUSIC AND RELATED TECHNOLOGY, IN THE STUDIO AND IN PERFORMANCE. 2. The Great Opening Up of Music to All Sounds. 3. Expansion of the Tape Music Idea. 4. Out of the Studios. III. DIGITAL TECHNOLOGY AND SYNTHESIZER CONCEPTS COME TOGETHER. 5. Computer Music. 6. Synthesizers. 7. The MIDI World. IV. WHERE ARE WE IN THE DEVELOPMENT OF PERFORMANCE DEVICES AND SOUND GENERATORS? 8. Inputs and Controls. 9. Making Sound. V. IDEAS EMERGE FOR AN INTERACTIVE INSTRUMENT. 10. Automata. 11. Interaction. VI. SUMMARIES AND SPECULATIONS... 12. Where Are We Going? Notes on Sources and Materials. Index.
No takes yet. Share an insight, caveat, or question.
Burt et al. (1998) studied this question.