Answers are grounded in this paper and cite their sources.
We develop a virtual tokamak platform choosing KSTAR tokamak as the target device. The Unity® game engine is employed to visualize the KSTAR main device. It is shown that with a proper reduction of the CAD data, a fast and interactive display of the device can be achieved in personal computer. We also develop a data processing framework underlying the platform, which can deal with various data from tokamak experiment and simulation. Three plasma simulations are selected and integrated into the virtual platform: Monte-Carlo simulation of neutral beam injection (NBI), ray tracing simulation of electron cyclotron resonance heating (ECRH), and 3 dimensional resonant magnetic field perturbation simulation. We demonstrate that the platform can be used as a tool for monitoring and analyzing fusion experiment in virtual environment.
No takes yet. Share an insight, caveat, or question.
Kwon et al. (2022) studied this question.
Synapse has enriched 10 related papers. Consider them for comparative context: