This study aims to implement SOA in the field of digital distribution games, besides that theapplication of SOA in digital distribution games also has several benefits including helping the users of this game with the effectiveness of time used, besides using SOA on digital distribution games also increases connectivity with providers services ingame service providers are more dynamic. In addition, using SOA in digital distribution games can also speed up standardization servers and application applications and provide bridges (data-bridges) between incompatible technologies
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