Key result
Higher vigilance demand videogame tasks resulted in significantly greater increases in blood pressure and heart rate compared to a neutral task (P<0.001).
Why the study?
Contemporary stress-health theories posit vigilance links stress exposure to CVD, but whether experimentally manipulated vigilance demands evoke hypothesized biobehavioral responses and sustained physiological activation needed testing.
Does experimentally manipulated stress with higher vigilance demand increase cardiovascular activation in young adults?
RCT (n=135)
randomized
Does experimentally manipulated stress with higher vigilance demand increase cardiovascular activation in young adults?
p-value: p=<0.001
Stress-related vigilance during tasks is associated with sustained vascular reactivity and slower recovery, supporting a behavioral pathway linking stress to cardiovascular disease risk.
Higher vigilance tasks acutely raise BP/HR in young adults; confirms behavioral stress pathway to CVD risk and supports intervention trials.
OBJECTIVE: Contemporary stress-health theories posit that vigilance is a candidate biobehavioral process linking stress exposure to cardiovascular disease (CVD). We examined whether experimentally manipulated stress varying in vigilance demand would evoke hypothesized biobehavioral responses and whether persistent vigilance demand was matched by sustained physiological activation. METHODS: A final sample of 135 undergraduate young adults (49% male, 51% female; Mage =19 y, SD age =4 y) was randomized to 1 of 3 videogame task conditions (challenge, threat, neutral) with vigilant behavior demand. Blood pressure, impedance cardiography, and affect were measured during baseline, 30-minute gameplay, and recovery. RESULTS: Consistent with expectations, analysis of covariance (ANCOVA) models revealed that engaging in higher vigilance demand games (hypothesized to evoke both threat and challenge) resulted in significantly greater increases in blood pressure (BP) and heart rate (HR) than the neutral game ( F1,107 >8.60, p <0.001), especially in the threat condition. Threat condition participants also demonstrated the least recovery to baseline BP ( F1,106 >4.50, p <0.05). In addition, repeated measures ANCOVAs demonstrated persistent vigilance demand was matched by sustained cardiovascular activation throughout the 30-minute gameplay. CONCLUSIONS: Stress-related vigilance is associated with sustained vascular reactivity and slower recovery. These findings support behavioral vigilance as an ecologically valid behavioral path linking stress to CVD risk in daily life.
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O’Neill et al. (2025) reported an RCT. Higher vigilance demand videogame tasks (challenge or threat) vs. Neutral videogame task was evaluated on Increases in blood pressure and heart rate (p=<0.001). Higher vigilance demand videogame tasks resulted in significantly greater increases in blood pressure and heart rate compared to a neutral task (P<0.001).
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