Despite an eager market, the lack of high-performing virtual-reality products at consumer-level prices has relegated entertainment VR applications to something you'd find in an amusement park or still languishing as a prototype. However, the announcement of several new high-performance VR devices aimed at the consumer market suggests that we might soon have more immersive gaming options.
No takes yet. Share an insight, caveat, or question.
Avila et al. (2014) studied this question.
Synapse has enriched 5 related papers. Consider them for comparative context: