Drawing inspiration from discussions on the relationship between archaeology and video games (“archaeogaming”), this article argues that contemporary games address three central concepts of archaeological theory: the uncertain materiality of archaeological finds, the way in which caring for artifacts complicates a linear or chronological understanding of history, and the open-ended quality of archaeological interpretation. The “archaeogames” I examine—which include Heaven’s Vault (Inkle, 2019), Outer Wilds (Mobius Digital, 2019), The Forgotten City (Modern Storyteller, 2021), and Elden Ring (FromSoftware, 2022)—capture these concepts by implementing a variety of gameplay and narrative mechanics. In addition to embedding archaeological objects at the level of representation, these games turn archaeological theory into a gameplay practice—a process potentially leading to the emergence of collaborative and creative storytelling within what I call archaeological fandom.
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Marco Caracciolo (2022) studied this question.
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