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Triangle meshes have become a general representation used for modeling. Using such a representation for purposes other than rendering requires the implementation of robust and efficient geometric algorithms. This work presents a new algorithm in order to solve the classification of a point in a B-rep solid model defined by a triangle mesh. The algorithm proposed is simple and more robust than those previously proposed. Furthermore, it does not require any connectivity information among triangles. Sample source code is available online.
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Segura et al. (2005) studied this question.
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