Answers are grounded in this paper and cite their sources.
Cross-sectional study reveals how virtual reality design drives shadow puppetry learning intentions in university students, highlighting the essential role of content and interaction quality.
Shadow puppetry, an intangible cultural heritage (ICH), urgently requires digital technology to enrich learning experiences. Although virtual reality (VR) offers immersive interactions for ICH education, user experience mechanisms remain under-researched. Based on a Sichuan shadow puppetry VR platform, this study integrated the Stimulus–Organism–Response (S-O-R) framework, Information Systems Success Model (ISSM), and Technology Acceptance Model (TAM) to build a VR learning intention model for university students. Analyzing 522 empirical datasets via structural equation modeling (SEM) and artificial neural network (ANN), we found that content quality (CQ) and interaction quality (INQ) significantly enhanced perceived ease of use (PEOU) and perceived usefulness (PU), whereas service quality (SEQ) showed negligible effects. PEOU and PU drove learning intention (LI) through learning attitude (LA), with self-efficacy (SE) strengthening the attitude–intention transition. ANN further revealed non-linear predictive complexities. These insights inform digital ICH pedagogy and VCH system design.
No takes yet. Share an insight, caveat, or question.
Liu et al. (2026) studied this question.
Synapse has enriched 5 closely related papers on similar clinical questions. Consider them for comparative context: