Methodological review uncovers limitations of photorealism in cartographic extended reality environments, highlighting the need for topobathymetric hypsometric colouring to improve spatial insight.
Virtual, extended and mixed reality (VR/XR/MR = xR) technologies coupled with tangible user interfaces are proceeding edges of development for the cartographic and geovisual communication (e.g., see Cöltekin et al. 2020).They have all potential to provide natural and immersive user experiences for exploring and understanding geospatial data for locationborn insights like never before.However, geospatial utilisation of these environments has widely concentrated on photorealistic digital replicas of the world as well as on graphically polished immersion in fictional environments, such as video games.These applications often provide local navigable first-person views rather than spatial insights over geographically interesting scales.
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Kettunen et al. (2026) studied this question.
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