W ITHOUT cataloging the many and various definitions of human geography by professional geographers over the past few decades, it is safe to say that most have included the words Man and Environment. Traditionally, geographers have had a deep intellectual curiosity and concern for the face of the earth and the way it provides, in a larger sense, a home for mankind. Much of what we see upon the surface of the earth is the work of Man, and is the result of a variety of decisions that men have made as individuals or groups. Unfortunately, we have all too often lacked, or failed to consider, conceptual frameworks of theory in which to examine Man's relationship to his environment, the manner in which he weighs the alternatives presented, and the rationality of his choices once they have been made. Underlining a belief that such theoretical structures are desirable, and that they sometimes enable us to see old and oft-examined things with new eyes, this paper attempts to draw the attention of geographers to the Theory of Games as a conceptual framework and tool of research in human geography.' Upon its initial and formal appearance in 1944,2 a reviewer stated: Posterity may regard
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Peter Gould (1963) studied this question.