Key result
Integrating neurofeedback protocols into computer games enables cognitive training benefits during entertaining gameplay.
Why the study?
Most neurofeedback protocols are tedious to use and their usefulness is difficult to validate, motivating integration into an entertaining game scenario.
The paper presents a framework for integrating neurofeedback protocols into computer games to enhance cognitive training effectiveness and user engagement.
Answers are grounded in this paper and cite their sources.
May enable engaging cognitive training via games; leaves open clinical validation in cardiovascular populations.
Neurofeedback has been proven to be a useful tool in games, music or video applications for both treating various disorders and disabilities, as well as potentially enhancing cognitive functions of healthy individuals. However, most neurofeedback protocols are tedious to use and the usefulness of the results is difficult to validate. In this paper we present a framework that allows connecting various types of neurofeedback protocols inside a computer game in a way that the user can gain full benefits of the neurofeedback based training by simply playing a game. The paper outlines the full potential of cognitive training and it's effectiveness when implemented in an entertaining scenario.
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Abu-Ras et al. (2018) studied this question. Neurofeedback training framework within a computer game was evaluated. A framework was developed to integrate neurofeedback protocols into a computer game, allowing users to gain cognitive training benefits while playing an entertaining scenario.
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