Immersive virtual reality (VR) enables interactive three-dimensional representations of abstract scientific phenomena, but its educational value depends on how it is integrated into instructional practice. This study developed and longitudinally evaluated a VR-supported instructional model for undergraduate electromagnetism. The baseline cohort comprised 193 students from two physics-related programmes; 187 completed the immediate post-test (T2), and 181 completed the two-month follow-up (T3). The intervention consisted of four 40–50-minute instructional sessions delivered over two weeks, with approximately 5–10 min of active VR interaction per participant during each session. The instructional sequence combined guided exploration, manipulation of a current-carrying loop in a magnetic field, prediction tasks, instructor-facilitated discussion, and structured reflection. Repeated-measures analyses based on 181 complete cases showed significant changes over time in electromagnetism achievement, cognitive processing, learning motivation, and perceived learning outcomes (all p < .001; partial η p 2 = .385–.465 ) . Cognitive processing, learning motivation, and perceived learning outcomes remained relatively stable from T2 to T3, whereas electromagnetism achievement showed a small descriptive decline while remaining above its baseline mean. Structural equation modelling using T2 data ( n = 187) showed positive associations between perceived visualisation quality and cognitive processing ( β = .61), cognitive processing and learning motivation ( β = .57), and learning motivation and perceived learning outcomes ( β = .63). The sequential indirect association between perceived visualisation quality and perceived learning outcomes through cognitive processing and learning motivation was also significant [ β = .22, 95% CI (.142,.319), p < .001]. Given the single-group design and concurrent measurement of the SEM constructs, the findings indicate within-cohort temporal changes and theoretically consistent associations rather than causal effects of VR.
No takes yet. Share an insight, caveat, or question.
Kurbanbekov et al. (2026) studied this question.
Synapse has enriched 5 closely related papers on similar clinical questions. Consider them for comparative context: