This paper presents a general method for transformations of an object between 2D and 3D which can be used efficiently in computer-aided garment design. A uniform triangular spring–mass-based deformable model is employed. Both 2D-to-3D and 3D-to-2D transformations can be implemented in the same model. An efficient collision detection method is also discussed.
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Fan et al. (1998) studied this question.
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