Understanding how players adjust their strategies in games, based on their experience, is a crucial tool for policymakers. It enables them to forecast the system’s eventual behavior, exert control over the system, and evaluate counterfactual scenarios. The task becomes increasingly difficult when only a limited number of observations are available or difficult to acquire. In this work, we introduce the side-information-assisted regression (SIAR) framework, designed to identify game dynamics in multiplayer normal-form games using only data from a short run of a single system trajectory. To enhance system recovery in the face of scarce data, we integrate side-information constraints into SIAR, which restrict the set of feasible solutions to those satisfying game-theoretic properties and common assumptions about strategic interactions. side-information-assisted regression (SIAR) is solved using (SOS) optimization, resulting in a hierarchy of approximations that provably converge to the true dynamics of the system. We show that the SIAR framework accurately predicts player behavior across a spectrum of normal-form games, well-known families of game dynamics, and strong benchmarks, even when the unknown system is chaotic.
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Sakos et al. (2026) studied this question.
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