Answers are grounded in this paper and cite their sources.
Real-time rendering of large scale vector maps over terrain surfaces requires displaying substantial numbers of polylines and polygons. The proposed approach simplifies such maps, permitting more efficient rendering and reducing latency in the display and manipulation of a virtual environment.
No takes yet. Share an insight, caveat, or question.
Yang et al. (2010) studied this question.
Synapse has enriched 10 related papers. Consider them for comparative context: