Crossmedia games employ a wide variety of gaming interfaces based on stationary and mobile devices to facilitate different game experiences within a single game. This article presents the crossmedia game Epidemic Menace, introduces the game concept, and describes experiences from two Epidemic Menace game events. We also explain the technical realization of Epidemic Menace, the evaluation methodologies we used, and some evaluation results.
No takes yet. Share an insight, caveat, or question.
Lindt et al. (2007) studied this question.
Synapse has enriched 5 related papers. Consider them for comparative context: