Existing personal protective equipment (PPE) research in virtual reality (VR) has primarily examined overall training effectiveness. To inform design optimization, this study identified segment-level interaction hotspots in a CDC-informed head-mounted display VR PPE scenario. Thirty-nine participants completed a six-segment donning and doffing workflow using handheld controllers. Segment completion time and video-coded additional user action (AUA) counts were analyzed using repeated-measures statistics and participant-clustered generalized estimating equations, with negative binomial and mixed-effects sensitivity analyses. Platform or system anomalies were coded and reported separately from AUA counts. Both measures differed significantly across segments. Gloves-and-goggles doffing was the primary combined hotspot, showing the largest time ratio and AUA incidence rate ratio relative to gown donning, whereas goggles donning was the principal donning-specific hotspot. These findings indicate that interaction burden was concentrated in specific segments of the implemented workflow. Segment-aware redesign may improve usability and interaction efficiency in VR PPE systems.
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Kim et al. (2026) studied this question.
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