Child online safety is commonly addressed through parental supervision, age restrictions, and content filtering. This paper argues that safety should also be treated as a platform-level property of online video and gaming systems. We introduce the Child-Safe AI Decision Architecture (CS-AIDA), a human-centred framework that connects age baselines, optional safety-competency signals, multi-dimensional contextual risk assessment, graduated intervention, explanations, escalation, and continuous audit across content, interaction, recommendation, behavioural, and privacy risks. As a secondary contribution, we propose the Digital Maturity Passport, a researchable mechanism for linking validated, demonstrated safety competencies to bounded increases in digital autonomy while preserving non-negotiable protections against severe harm. We distinguish architectural integration from the invention of individual technical components and position CS-AIDA as an evaluable design framework rather than a validated production system. The paper contributes a structured harm taxonomy and a five-stage empirical programme covering architecture validation, competency-instrument development, controlled intervention comparison, longitudinal field evaluation, and fairness and robustness auditing. The guiding principle is: protect first, teach continuously, and increase autonomy as demonstrated competence develops. The framework is intended to support research in HCI, responsible AI, recommender systems, and child online safety.
No takes yet. Share an insight, caveat, or question.
Zeeshan Riaz (2026) studied this question.
Synapse has enriched 5 closely related papers on similar clinical questions. Consider them for comparative context: