Mixed-reality (MR) systems can observe increasingly detailed hand motion, but they still have limited ability to communicate the semantic meaning of continuous hand actions to users. This paper explores language-mediated hand-motion feedback, where natural language serves as an interpretable layer between fine-grained hand motion and MR system response. We present H olo H and , a bidirectional hand motion-language framework that connects MANO-based hand-motion sequences with natural language. Given observed hand motion, H olo H and generates semantic descriptions that expose action intent, hand roles, and bimanual coordination. Given a language-level intent, it generates corresponding hand-motion sequences that can be rendered as ghost-hand feedback. The framework learns language-compatible hand-motion representations through discrete motion tokenization, latent query alignment, and stable bidirectional training. We evaluate H olo H and on a finegrained hand motion-language dataset covering everyday hand activities and compare it with representative motion-language baselines. Results show improved motion-to-text semantic interpretation, text-to-motion alignment, and motion smoothness, while ablation studies validate the importance of bidirectional integration and the latent motion-language interface. We further implement an MR prototype with runtime scenario probes, illustrating how language-mediated hand-motion feedback can make system interpretation more visible and support visual preview of intended actions in immersive interaction.
No takes yet. Share an insight, caveat, or question.
Xiao et al. (2026) studied this question.
Synapse has enriched 5 closely related papers on similar clinical questions. Consider them for comparative context: