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Within the metaverse in the broad sense, the realverse, directly experienced by humans, has a wide range of applications and high economic ripple effects. However, existing realverse systems involve physical contact and invasion, raising safety concerns. Therefore, this study aims to develop a realverse system with fewer safety concerns, we prototyped a safe realverse system using non-contact and non-invasive haptics. Furthermore, preliminary tests using this prototype suggested the potential to provide leg haptic experiences under conditions different from related work.
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Yoshimoto et al. (2026) studied this question.
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