Innovation is an important concept often overlooked in K-12 curricula. We developed a fun and novel experiential role-play program using the cardiovascular device pipeline called, “Inventor, Investor, Surgeon” (IIS) as a vehicle for student immersive learning of biomedical innovation. Students were guided through the cardiovascular device design and development process and each adopted a role: the Inventor selected a device and presented their design/rationale to the Investor; the Investor used entrepreneurial skills to determine whether to fund/champion the device to the Surgeon; the Surgeon weighed clinical efficacy for their patients. Students completed pre- and post-surveys and evaluations (1 = poor; 5 = excellent). Twenty 8th grade students participated, embracing the innovation concepts and unique role-play while engaging in animated interactive discussions. 80% reported they learned about the process of innovation. 90% reported they learned new things (responding with 5-excellent or 4-very good), 85% said they got to see/interact with cool things, and 85% said the program should be held for future students. Written feedback included enjoying the fun, hands-on, educational aspects. Our IIS program engages K-12 students in the innovation processes early on, encouraging them to share fresh, creative ideas and unbiased critiques may cultivate their sense of agency and belonging in STEM.
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Monreal et al. (2026) studied this question.
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