The objective of this research paper is to study how game-theoretical models help in determining the optimal decision in a mid-game situation where there is uncertainty, high complexity related to strategies, and a large number of options available for making a decision. The paper discusses the basic ideas such as normal form and extensive form games, Nash equilibrium, subgame perfect equilibrium, Bayesian games, stochastic games, and mixed strategies that one should use when making decisions when there is insufficient information available. Specifically, the paper analyzes the methods of Bayesian belief updating, stochastic state transitions, heuristic search, Monte Carlo Tree Search (MCTS) method, and reinforcement learning, the idea of which is to allow the identification of best decisions in cases when the computation of equilibrium is very difficult. The authors examine the examples referring to different games such as chess, poker, go, and real-time strategy games and show how game-theoretical concepts can be combined with computational solutions. The discussion brings up a significant number of drawbacks such as computational complexity, lack of full information, bounded rationality, incorrect models, and dependence on data quality. In this paper, the authors conclude that the integration of game theory with simulation and artificial intelligence provides a practical framework for developing robust and near-optimal strategies in complex uncertain environments.
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Vivaan Rana (2026) studied this question.
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