Teacher education often struggles to connect pedagogical concepts with classroom practice. This study explored undergraduate music education students’ reflections on a game-based collaborative assessment activity involving group question construction, peer discussion, and Kahoot-mediated assessment in a Malaysian teacher education context. Guided by reflective practice, reflexive thematic analysis was applied to 36 voluntary written reflections collected after one classroom session, with activity-based themes generated primarily from 34 reflections. Students described the activity as interactive and enjoyable, used timed responses for immediate self-checking, and valued opportunities for peer discussion. They also recognised Kahoot as supporting participation and classroom engagement. A less prominent but pedagogically significant theme revealed emerging awareness of assessment design through question construction. The findings suggest that game-based collaborative assessment can support reflection-on-action within teacher-facilitated pedagogical activities. However, the evidence represents immediate student reflections following a single session and does not establish sustained teacher development. Tetragogy is cautiously proposed as a sensitising concept for understanding how teacher facilitation, learner participation, peer collaboration, and digital mediation interact in creating reflective learning experiences.
No takes yet. Share an insight, caveat, or question.
Chamil Arkhasa Nikko Mazlan (2026) studied this question.
Synapse has enriched 5 closely related papers on similar clinical questions. Consider them for comparative context: