This study examines changes in digital art’s creative mechanisms, subject relations, and conditions of existence through the lens of the philosophy of technology. Tracing the evolution from mechanical and electronic media to algorithmic systems, the paper argues that technology no longer functions merely as an external tool but increasingly intervenes in artistic cognition, creative processes, and the conditions under which works are generated. The paper outlines three notable dimensions of change in digital art: technologically mediated existence, distributed creative relations, and algorithmically shaped aesthetic processes. The paper also examines three tensions: Western aesthetic dominance via biased training data, NFT-driven value paradoxes, and destabilized artistic subjectivity under generative AI. Drawing on process philosophy, complexity theory, and technological phenomenology, it proposes a techno-cognitive framework positioning digital art as a dynamic interface between technology and human cognition. The study proposes evaluative and ethical discussion frameworks better suited to contemporary digital art, with the aim of supporting further theoretical analysis.
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Wu et al. (2026) studied this question.
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