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High-speed human running data are difficult to acquire, limiting the availability of motion priors for high-speed humanoid running. To reduce dependence on motion capture and retargeting, this study proposes a framework that combines trajectory optimization with reinforcement learning. A planar multibody model generates reference motions across speeds subject to contact, periodicity, and actuator constraints. The optimized motions guide the training of a three-dimensional running policy through adversarial imitation and proximal policy optimization. Hardware experiments demonstrate treadmill running by the full-size BOLT humanoid at 10m/s. In 2s simulation windows under a 10m/s forward velocity command, comparison with a policy trained on retargeted human motions shows a more balanced distribution of joint loads relative to actuator capacity. The coefficient of variation of joint root-mean-square (RMS) utilization decreases from 0.397 to 0.317 across twelve joints, a reduction of 20.1%, with a corresponding reduction of 35.6% across the six leg joints. These results support trajectory optimization as an effective source of motion priors for high-speed humanoid running and demonstrate a route from reference generation to hardware deployment without high-speed human motion data.
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Zhuo et al. (2026) studied this question.
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