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Concept paper and interactive prototype, version 1.0 (November 6, 2026). Later versions may be released. This record contains two files: the concept paper and the playable browser prototype that goes with it. Feel the Balance is a concept for browser-based games for the Spine Neuromechanics Lab website at the University of Delaware. Visitors sit in a virtual version of the lab's seated balance chair and try to keep it steady as the tasks get harder. Three tasks follow published unstable-sitting tests: holding still with eyes open and closed, moving to targets, and sliding along lines. After each task, players see a simplified version of the measure researchers use and how their score compares with published values. The paper describes the concept, audiences and learning goals, the game modules, the simulation model, and its features and design principles. The prototype is a static web page in HTML, CSS and JavaScript with no external libraries. Its modules are Move to lean; a balance challenge with three tasks (hold still with eyes open and closed, hit the targets, stay on the line); and Inside the lab animated scenes. It is a demonstration for learning, not a clinical test, and it collects no data. Access: the files are restricted. Only this description is public. To request access, contact the corresponding author, Sahar Ostadrahimi (sorahimi@udel.edu). Copyright: © 2026 Sahar Ostadrahimi and Sheri P. Silfies. All rights reserved. No license is granted to reproduce, adapt or distribute the paper, the game designs it describes or the software. Citation is welcome. File fingerprints (SHA-256):Feel_the_Balance_Concept_Paper_v1.0.pdf df7b58d77950d1f89339edb741312f1b9636a814cc8ecd2abe2c337d0bb3fc83Feel-the-Balance-prototype-v1.0.zip eaee8624c3d97983083eab3022b31ee0474fe829c5ec22846fadad078ef36462
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Ostadrahimi et al. (2026) studied this question.
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